Crime-ell
Crime-ell is a short Peggle-inspired social deduction game. It was entered into the GMTK 2026 game jam.
The unique twist of this game, is that unlike an incremental where you can last forever. You try to survive an ever intensifying heat death.
What did I learn? What am I proud of?
I learned a couple small things during this project, like how Godot's Line2D works. I used this to calculate the trajectory of the bullet before it exits your gun.
Instead of the level select having pre-made buttons, they are generated at runtime. This means that levels in the level folder automatically get added. I also don't have to configure the "next level" when beating a level, because the code does this automatically.
This is also the first game where I really utilized tweens, causing this game to look way better than all that came before!
What went wrong?
I was a tad bit lazy during this Jam, causing me to not do much the first few days.
The only real issue this caused was that the audio didn't have audio buses assigned for SFX and music. This meant that at the end of the jam it would be a pain to add audio sliders.
Eventually I didn't add audio sliders as I felt it wasn't worth the effort for how little it adds in such a short game.
Jam Placement
The rating period has not finished yet.