Yet Another Asteroids Game
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I made it for a school project with my goals being to get better in the unity engine and explore more of its functionality. I focussed on new unity functionality like inheritence for pick ups and porting my previous godot skills. I also ported my leaderboards system from an unreleased godot project to unity (using Talo).
Through the project, I learned inheritence, better audio/effects, and reusable code in unity. I’m most proud of shop, because it turned a previously dull school project into something with real replayability.