Applied Game
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Applied game was originally meant to be a simple educative game for children. The first week of the project went well as I was able to add basic features like moving with NavmeshAgents, raycasts, an inventory with items, and an inventory UI.
Sadly, after the first week of the project my computer broke down, this means I was unable to work on the project any further until it was repaired and caused the project to remain a very simple prototype.
What did I learn? What am I proud of?
This was my first unity project to use Raycasts, while it is interesting not having an object for it like in Godot, this was not a huge problem. I do like the inventory system as it uses ScriptableObjects and a dynamic UI.