Inkmyth

School • Unity • Team of 4 • 2026-04-09

Inkmyth
Overview
Inkmyth is a shmup (shoot 'em up) project built in the Unity engine based off of Chinese mythology where you play as Wukong to restore the balance of yin & yang.

Teamwork
This game was made for the school primarily to get better at working together with GitHub. While we were originally tasked to work with 3 game devs and 4 game artists. Due to complications, I was the only dev who worked on the project. If you want to see a project where I worked with another dev, see this.

Working with artists
It was great working with 3 artists, as both the itch page and in-game art look better than anything I had made previously. I did have to teach them some things and some UI had elements (like buttons) built into the sprite, but I was able to fix this using a script that forces the game to always use the same aspect ratio.

What did I learn? What am I proud of?
After finishing the project, I can confidently say that I mastered Unity's ScriptableObject system. I had used them to create an easily expandable upgrade system which requires minimal coding to add a new upgrade to.
I also used Seanleblancs better minimal WebGL template along with a script that forces the game to run at 16:9 and instantly resize. This also makes it so you don't have to press two fullscreen buttons on itch.io, unlike Unity's default webGL template.