Procedural World Generation

Prototype • Godot • 2025-11-07

Procedural World Generation
Something I've been wanting to learn was how to use noisemaps in godot. What better way to learn this than to make a procedurally generating world?

I also expiremented with an inventory system, with the items being resources. You can hold an item in your hand slot to use it.

The procedural world also includes randomly generating strawberry bushes which give you health and can be destroyed.

At the center of the map you can find a "hero sword", which instantly kills the zombies/drowned zombies that spawn in the world.

Source code can be downloaded and opened in the godot engine. It was originally made in godot 4.5, but should work in any 4.x version.